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- .... A message from the author of Wall Street Raider (Michael Jenkins)
- In this shareware version, please note the following:
-
- 1. The program does not include documentation files, but
- does have extensive 'HELP' files covering every aspect
- of the simulation. If you are familiar with the old DOS
- version, you will already have a pretty good idea of how
- most parts of the new Windows version work. NOTE: The
- strategy manual, "WALL STREET RAIDER -- THE BOOK," is now
- available for sale on our web site, for $15.00 U.S. -- You
- can view it directly from the "Options" menu of W$R, if
- you have the REGISTERED VERSION of W$R and a web browser,
- such as Internet Explorer or Netscape Navigator. To order,
- go to: http://www.roninsoft.com/orderman.htm
-
- 2. Some changes from the DOS version include the following:
-
- - There are up to 1590 companies in the new version, vs.
- 250 in the DOS version. 1050 companies are active
- at the start of the game. You can start up new companies,
- and new ones will also be started up automatically,
- to enter highly profitable industries. The number of
- companies that are in existence at any one time will
- vary, as they go out of business or new ones start up.
-
- - There are 70 industries, vs. 36 in the DOS version.
-
- - 'Control' of a company is still 20% voting control.
- However, you can own 5% in one company, 15% in another,
- for example, and have control (if you control the two
- shareholder companies). You may even be able to maintain
- control for a while without owning any of the stock of
- a company, if you set up interlocking companies that
- control each other, and if you controlled the whole
- group at one point. (But that will only last until the
- next shareholder meeting, which will be very soon....)
-
- - The maximum number of players has been increased from
- 4 to 5.
-
- - The game continues as long as there is one (human)
- player left, so your game won't be cut short by having
- the Computer player go bankrupt.
-
- - Earnings reports. You can call up a company's latest
- quarterly earnings report at any time, which data is saved
- until the next report comes out for that company.
-
- - Taxes have been made much more realistic. For one thing,
- tax rates tend to rise, the longer the game goes on. Also,
- in the DOS version, you could use a profitable company to
- buy up any company with a tax loss and liquidate it, to
- use the tax loss to shelter income of the acquiring company.
- That was nice, but a bit unrealistic, as the tax laws had
- generally outlawed that tactic long ago in the U.S.
-
- So now, when you liquidate a company, you only get to use
- its tax loss carryovers if it is also an active company
- (not a holding company) in the same industry as the parent
- company that liquidates it. That's still better than the
- REAL tax law rules, but somewhat tougher than under the
- old DOS version of W$R.
-
- I've also added a "consolidated tax returns" feature, so
- that any company, in any industry, that owns 80% or more
- of a subsidiary company, gets to "consolidate" the taxable
- income of the two. So if the parent has profits, and the
- sub has losses, for example, the parent's tax is reduced
- by the losses of the sub, but the parent compensates the
- sub (in cash) for the tax savings. Also, as in the real
- (U.S.) tax law world of consolidated returns, there is a
- Separate Return Limitation Year ("SRLY") rule, of sorts,
- built into W$R. Thus, a parent that files consolidated
- taxes with a sub can use the sub's CURRENT tax losses to
- offset profits, but not the tax loss carryovers the sub
- had when the parent acquired it. Those losses can only
- be used to offset subsequent taxable income earned by the
- sub itself, as under the real "SRLY" rules.
-
- However, the W$R tax rules are a bit less restrictive than
- the real SRLY rules: If a parent has carryover losses,
- in W$R it can still acquire a subsidiary, and use its
- losses to shelter the taxable income of the subsidiary
- in the consolidated tax return. (It will automatically
- be 'paid' by the subsidiary for the tax benefits the
- sub receives from using the parent's losses.)
-
- - Junk bonds. You can trade in corporate bonds issued by any
- of hundreds of companies. The bonds have varying interest
- ("coupon") rates, and maturity dates, and prices will go up
- and down with interest rates generally, and if the company's
- credit rating changes. Only players, banks and insurers
- invest in bonds (Govt. or corporate) in the new W$R. Companies
- can, however, buy back their own bonds on the open market, at
- market prices, or can (usually) call them for redemption at
- prices above par, before they come due.
-
- - Treasury (government) bonds. At any time, there are always
- two issues of govt. bonds you can invest in, with varying
- interest coupons. One is a 20-year bond, the other matures
- 10 years earlier. After 10 years, the "short" bond is paid
- off, and the 20-year bond becomes the "short" (10-year)
- bond, and a new 20-year ("long") bond is issued by the govt.
-
- - Accrued bond interest. If you pay less than par (100) for
- a bond, the "discount" will be amortized over the life of
- the bond, increasing your tax basis (cost) gradually, so
- that you will have no gain or loss when the bond is paid
- off at par. The annual amortization is taxable, however,
- even though it is not a cash income item. Similarly, if
- you pay over 100 for a bond, the excess cost ("premium")
- is amortized as a non-cash EXPENSE, reducing the tax basis
- (cost) of the bond until it is eventually 100 (par) at the
- time the bond matures and is paid off.
-
- When a company that issues bonds gets into financial trouble,
- and its net worth becomes negative, causing it to have a
- "D" credit rating, it will "accrue" interest, instead of
- paying it each quarter. That is, the face amount of bonds
- you own in such a company will increase by the amount of
- any unpaid interest. (Of course, you may never collect
- either the interest or the principal, if the company goes
- bankrupt....)
-
- - Unlike the DOS version, players have to pay capital gains
- taxes (at reduced tax rates) on their capital gains from
- trading in stocks and bonds. The program keeps track of
- your "tax basis" for all your stocks and bonds you own
- directly. It also tracks the tax basis of bonds owned
- by banks or insurers. Capital losses of players are not
- deductible, except against any future capital gains.
-
- Corporations pay regular income tax rates on gains on
- bonds or deduct losses on bonds. However, the capital
- gains rate is assumed to be 0% on stock transactions by
- corporations that invest in stocks of other corporations.
- This may seem a bit unrealistic to Americans, but many
- other countries do not tax capital gains, so we have
- compromised (since this is a globally-played game, sold
- in almost every country), and W$R only subjects the
- individual players to capital gains taxes on stocks, as
- in the U.S., while corporations pay no capital gains
- tax, as in most of the civilized world.
-
- - As in the DOS version, banks generally can't invest in
- stocks, but they can do mergers where they acquire other
- banks. They can also sometimes receive stock in exchange for
- canceled debts in bankruptcies. Bankruptcy is now a 7-level
- process, much more sophisticated and realistic than in the
- DOS version (but is still instantaneous and transparent to
- the user when it occurs).
-
- - Currencies. You can play W$R now in any of quite a few
- national currencies, with amounts adjusted to reflect recent
- U.S. dollar exchange rates. Final score of the winner is
- shown both in the foreign currency, and also in dollars,
- to permit comparisons where one player is playing in Swiss
- Francs, and the other gets a great score in Euros or
- Brazilian Reals, for example.
-
- - Law Firms. The 'Options' button, which lets you choose
- currencies, set the Stock Ticker speed, and toggle Cheat
- Mode on/off (cheat "scenarios"), also allows you to choose
- a law firm (cheap, average, expensive), for antitrust suits
- and any other legal proceedings in the current game of W$R.
-
- - All transactions (except borrow/repay loans) are done in
- the separate Transactions Desk module, accessed by clicking
- on 'Transactions' button on main screen. Most are similar
- to transactions in the DOS version, except that a few have
- been added, like the "Change Bank" button, which lets a
- company change the bank it deals with (it's the "Buy Loans"
- button when the active entity is a bank). Also, there is
- now a "Start Up" button, which lets you or any (non-bank)
- company start up a new 100%-owned company, in any industry,
- which you may then choose to take public, if the market is
- hot in its industry, once the startup has some earnings.
- Start your own bank or insurance company, for example.
-
- - Unfortunately, I discovered late in the development of the
- new version that the computer language I'd chosen, while an
- excellent development tool generally, does not permit .EXE
- files to be much larger than 800k, usually. It simply can't
- compile them at or above a certain limit. So I spent
- several extra months redesigning the single large program I
- was creating, so now it is broken up into 7 .EXE files and
- 2 .DLLs, which is much more cumbersome than what I wanted to
- have, which one one big .EXE file that did everything.
-
- All the smaller EXE and DLL files execute almost instantly,
- so there is no delay problem with them. However, the large
- TranMenu.EXE file (the Transactions Desk module) takes a second
- or two to load, and to transfer all 500k or so of game data back
- and forth between it and the main program, which is not ideal,
- but I had no alternative except to start all over and learn
- another language, which would allow me to create one giant EXE.
- (I figured users would shoot me, if they had to wait another
- year for a Windows version.)
-
- I'm told that the next release of the compiler I'm using will
- probably allow large EXE files to be compiled, so I'm hoping
- I'll be able to rewrite W$R as a single large EXE some time
- in the next year, if the next compiler/language update solves
- the file size limit problem. For now, the slowness of
- accessing the Transactions Desk module is not ideal, but is
- not too significant, if you have a fairly new computer with
- a 400 mHz or faster microprocessor and a relatively fast hard
- drive. But on older machines, like an old 120 mHz Compaq laptop
- I own, the new W$R is almost unusable, both due to the slow
- disk access time and the heavy computational load, which slows
- the stock ticker to a crawl on my old machine.
-
- - As in the DOS version, times marches on when the stock ticker
- is running, in the main module. Toggle the Ticker On/Off
- button to have it run for an extended time, or stop. It
- will be halted when certain events occur, such as end of
- turn, or when an antitrust lawsuit is decided. It also
- stops temporarily when you are viewing a research screen
- or doing a transaction.
-
- - Whenever you are viewing research reports on companies or
- industries, you can generally double-click on the name of
- a company or industry to select it as the currently active
- entity or industry, for viewing with other research features.
-
- - It's still a stock and bond investment game. I haven't
- yet decided to put in commodities trading. If the language
- I'm writing W$R in is improved to allow large EXE files,
- eventually, than I'll be able to put in commodities, short
- sales, and perhaps options, but that isn't feasible at
- present with the compiler, since the huge data files that
- would have to be passed back and forth between multiple
- EXE files would slow things to a crawl. Once I can re-do
- the program as a single EXE, with no need to read/write to
- disk except when saving/starting a game, the sky will be
- the limit, however...!
-
- Free Future Upgrades:
-
- Incidentally, the price of the new Windows version includes
- free upgrades for any upgrades released in the 12 months
- after your date of purchase, something many of you have
- asked for. (I can't promise lifetime free upgrades, if I
- want to keep eating regularly in the future, however.)
-
-
- W$R: A Work in Progress:
-
- We are constantly revising W$R as we find things that need
- to be improved on, partly in response to user suggestions.
- Since the first Windows version came out in November, 2001,
- we have released a number of updated versions, as follows:
-
- SUMMARY OF CHANGES IN WALL STREET RAIDER, WINDOWS VERSIONS:
-
- 1.01A -- Released: 11/1/2001 -- Initial Windows version
-
- 1.01B -- Released: 11/12/2001
- Minor technical changes to various algorithms,
- not apparent to users. Also added cheat feature,
- allowing user to add cash to his/her account in
- any amount, by double-clicking on W$R logo.
-
- 1.01C -- Released: 11/21/2001
- Added Name Change button to main menu, allowing
- player to change name/stock symbol of any
- controlled company. Added cheat scenarios.
-
- 1.01D -- Released: 11/25/2001
- Modified SETUP program to allow user to select
- directory where WSR is to be installed.
-
- 1.01E -- Released: 11/30/2001
- . Added feature that keeps track of high score
- by any player (in U.S. dollars).
-
- . Changed cheat feature that allows player to
- add cash to his/her account, so that use of
- that feature to add cash will disqualify any
- final score in that game from being a valid
- high score.
-
- . In shareware version, added Help files for
- Database Search dialog screen.
-
- 1.01F -- Released: 12/4/2001
- . Modified merger routines to make it harder to
- merge a nearly bankrupt company with a healthy one.
-
- . Bug fix for "Name Change" button, which was
- sometimes "greyed out" (disabled) when it should
- not have been, in prior releases.
-
- 1.01G -- Released: 12/11/2001
- . Fixed bug in Mergers routine that made price of
- acquiring company go up when it shouldn't.
-
- . Changed "Junk Bond Issue" feature to allow a
- company to repurchase bonds from existing holders
- at market price (or 5 points over market, if bonds
- not owned by Player or one of his/her controlled
- companies).
-
- . Changed Liquidation routine to prevent bondholders
- from blocking liquidation, except where one of the
- two companies (Parent or Sub) has a large number of
- "public" bondholders who are assumed to object to
- the change. Otherwise, if companies lack cash to
- buy out either Parent or Sub's bondholders, parent
- issues its bonds (equal in market value) to the
- Sub's bondholders in exchange for their bonds in
- the Sub that is being liquidated.
-
- . Changed currency configuration routine, to delete
- Dutch Guilders, Irish Punt and Spanish Pesetas,
- which are replaced by the Euro and no longer are
- official currencies after January 1, 2002. Replaced
- with Danish Krone, Argentine Peso and Indian Rupee
- currencies in currency configuration menu.
-
- 1.01H -- Released: 12/20/2001
- . Modified algorithms to "smooth out" excessive or
- extreme industry profitability or unprofitability.
-
- 1.01I -- Released: 01/02/2002
- . Made revisions so double-clicking on desktop icon
- or quick-start icon does not cause loading of two
- instances of program at same time.
-
- . Minor bug fixed, where user double-clicks on
- Transactions button.
-
- . Added cheat scenario for drug companies, revised
- several news/disaster scenarios.
-
- 1.01J -- Released: 01/09/2002
- . Modified to permit banks to buy stock of other
- companies (but with certain limitations).
-
- . Fixed serious bug that was in all prior versions,
- which could cause program to crash in certain
- rare situations. (Occurred where a "management
- change" was made at a company, and the company
- was liquidated shortly thereafter.)
-
- . Fixed another obscure bug that prevented display
- of a bank's Loan List if it had more than 75 loans
- outstanding.
-
- . Modified DB Search features, to allow listing up to
- 500 companies that meet search criteria, vs. only 75
- in prior versions.
-
- 1.01K -- Released: 01/19/2002
- . Not file compatible with games saved by Versions 1.01A
- through 1.01H, but is compatible with I.01I and 1.01J.
-
- . Corrected divestment routine (where player or company
- forced to divest a subsidiary, for antitrust reasons,
- when attempting to do certain takeovers or mergers).
- Divestments did not always "take" in some situations
- before this correction.
-
- . Added asbestos liability scenario, and persistent
- asbestos lawsuits against targeted companies.
-
- . Added more news scenarios ("China cracks down on
- capitalist cult group," etc.)
-
- . In Database Search feature, list of companies with
- bonds issued now shows companies' credit ratings.
-
- . Made corrections and refinements in the displayed text
- of questions and responses, in the "Elect CEO" feature
- of Transactions Desk menu.
-
- 1.01L -- Released: 02/07/2002
- . Additional "cheat" scenarios added, for Recreation
- Equipment and Publishing industries, plus an "Enron"
- type of scenario.
-
- . Fixed unnecessary second prompt for minimum acceptable
- settlement offer amount, when filing antitrust suits
- as a plaintiff.
-
- . Improved junk bond pricing for companies that have
- already filed for bankruptcy protection.
-
- . Made numerous refinements to economic model and
- economic/political announcements/reports.
-
- . Added compression algorithm to reduce size of data
- file written to disk by about 40%, which reduces the
- loading time of Transaction Menu by about 30%.
-
- . Bug fix in display of "Who's Ahead" on main menu,
- where one or more players has gone bankrupt in
- some circumstances.
-
- . Startup (of new companies) feature is now made more
- realistic by charging substantial startup costs to
- the company, depending on the industry.
-
- . When selling stock, player is now given warning
- before selling if he/she will incur a large taxable
- gain.
-
- 1.01M -- Released: 02/20/2002
- . Improved Computer player's strategy algorithm, adding
- new company startups, IPOs, harassing lawsuits against
- other player's main companies, rumor-mongering. Have
- generally made "Wally Raider" (Computer player) much
- more aggressive and likely to attack you if you are in
- a weak financial condition and it is strong, to try
- to break you financially.
-
- . Modified capital asset purchases routines to simplify,
- and provide for "blended" rate of profitability
- when a company acquires more capital assets (new or
- from a competitor company), to prevent abusive
- tactics; e.g., taking a small company spending
- 50% of its assets on restructuring, etc., to improve
- its profitability, then acquiring large amounts
- of new (or used) assets that would have all been
- equally profitable before this loophole was plugged.
-
- . Changed asset sales routines to only permit sales of
- assets to other companies in the same industry. If
- no buyers with sufficient funds can be found, the seller
- is given the option to "scrap" the assets at a big loss,
- taking the assets out of service, thus reducing "supply"
- in that industry.
-
- . Fixed minor glitches in main screen, so that a
- player who borrows money now sees it immediately
- reflected on the main screen's balance sheet; and
- fixed bug that displayed hundreds of blank lines
- after the end of certain news announcements (of
- the interruption type).
-
- . Changed asset acquisition routine, so a buyer
- can now buy up to 100% of the capital assets of a
- selling company, if the player controls both.
-
- 1.01N -- Released: 03/15/2002
- . Registered Version now can be purchased with Customizer
- Utility program included, which allows easy editing of
- company names, stock symbols, and nation of incorporation,
- for all 1590 corporations in W$R.
-
- . Closed "loopholes" that would allow infinite pyramiding
- of startup companies by doing IPOs, floating bonds,
- and then starting up larger company, etc., etc. As
- revised, a startup company cannot do IPO or float bonds
- until it has a track record of 2 to 3 years in business,
- and a player can only create 3 startup companies in any
- 2-year period.
-
- . Also inserted limits on how much "new" assets a company
- can buy, where industry is already very unprofitable due
- to oversupply, or would if a company bought a huge
- amount of new "capacity" (capital assets).
-
- . Fixed bug in corporate bond purchase routine, that
- sometimes showed that buyer had funds to buy more bonds
- than was possible.
-
- . Major revisions to the way CEO salary for a company is
- computed: In the past versions of W$R (DOS and Windows),
- your salary as a company's CEO was strictly a function
- of the value (capitalization) of the company's stock.
- Now the "salary formula" has been revised so that salary
- is reduced if the company has substantial "passive"
- assets, such as cash and stock holdings. Therefore, for
- example, a holding company will pay only small salaries,
- unless its stock sells for more than its underlying net
- assets (all of which are passive assets, in the case of
- a holding company). Stocks and bonds held by banks and
- insurers are NOT considered passive assets in the W$R
- CEO salary formula, however, since the business of banks
- and insurers is investing and lending money. Any company
- of which you are CEO will pay at least a minimum annual
- salary of .2 Million ($200,000 U.S.), however, or the
- equivalent in other currencies.
-
- . Added item in "Financial Profile" of a company, to show
- the (approximate) CEO salary you will receive if you
- are CEO of that company, and added similar item in a
- player's personal "Financial Profile" for the player's
- current compensation as a CEO (if any).
-
- . Revised business asset sale feature, to make pricing of
- assets sold more closely reflect business conditions in
- that industry.
-
- . Revised formula for computing maximum allowable "extra-
- ordinary dividend" a company can pay, to prevent fraud
- against the company's creditors, and also built in a tax
- warning where the player initiating the extraordinary
- dividend will receive part or all of it.
-
- . Added new features for the computer player, to have it
- seek to get control of your lending bank, freeze your
- line of credit and call in your loans if you get into
- financial trouble. (If playing at higher difficulty
- levels of 2 or 3.)
-
- . In junk bond issuance routine, added option to let
- the issuer commit to using some or all of the bond
- issue proceeds to pay down bank debt, and thus get
- a lower interest rate and better credit rating on
- the bonds.
-
- . Added feature to the "Buy Stock" button in Transactions
- Menu, so that a player (or controlled company) can buy
- a stock from another controlled company, or from the
- player, that owns stock of the target company, with no
- commission and at market price, in a private sale,
- as an alternative to having to buy stock in a tender
- offer or on the open market, which runs up the price.
-
- . Added new "Options" menu item, "High Score," allowing
- user at any time to check for highest score recorded
- so far on his/her copy of W$R.
-
- . Eliminated possibility of rare but occasional merger of
- a company controlled by a player to another company,
- initiated the player's company without action by the
- controlling player.
-
- 1.01O -- Released: 04/18/2002
- . Fixed bugs: in Credit Rating button function that
- showed up for one particular bank only; rare bug
- that could cause new companies formed by the
- Computer player to still show old debts from
- before, if they had previously existed and had
- been liquidated by a (human) player; and glitch
- in currency configuration, where Singapore
- dollars and S. African Rand currency selections
- were inverted.
-
- . Closed "loophole" that allowed player to buy some
- companies at start of game at a small fraction of
- their net worth, before stock ticker began running
- and stock values were updated.
-
- . Made it more difficult to sell stock in a startup
- company for the first few years after it begins
- operations. Also, owner can no longer sell stock
- of a wholly-owned subsidiary to the public until it
- first has done a public or private offering of some
- of its stock. (If playing at difficulty level 3.)
-
- . Added warning question in liquidation routine, if the
- liquidation of a subsidiary would result in loss of
- its tax loss carryovers.
-
- 1.01P -- Released: 05/22/2002
- . Modified portions of program to restate prior years'
- earnings where new stock issued, or where a company
- buys back its stock, to make prior earnings per
- share more comparable to those after the stock
- issuance or buyback.
-
- . Changed the timing of purchases of capital assets
- by a company that is growing its capital asset base.
- Previously, all such acquisitions by a company
- occurred at one time during each quarter; have now
- modified so that the quarterly purchases occur in
- smaller "bites" at 5 different times during the
- quarter. (Or, if "disinvesting" in capital assets,
- the cash proceeds from disinvesting now occur in
- 5 smaller transactions, rather than one large one,
- each quarter.)
-
- . Made changes in economic data (GDP, oil prices, etc.)
- to make such factors fluctuate more rapidly and in
- a more realistic manner.
-
- . Added "$" icon to main and transaction menu title bars.
-
- 1.10 -- Released June 18, 2002
- . Not file-compatible with saved game files from
- prior versions of W$R.
-
- . Numerous changes and refinements were made to the
- "antitrust suit" and harassing ("phony") lawsuit
- features, which now work much better and more
- realistically, including the queuing of multiple
- lawsuits that are filed by players, some of which
- may not be decided for 2 or 3 years of play, if
- several are filed at once or in a short period of
- time.
-
- . In the corporate "Financial Profiles," added an item
- for "Accrued Taxes" in the liability section of the
- Financial Balance Sheet, showing the tax owed on
- income received to date, if any, during each quarter.
- The accrued tax is a liability that affects a company's
- credit rating and borrowing power.
-
- . In the "Financial Profile" for individual players,
- added an item that shows the amount of year-to-date
- ordinary income or loss for the current year, for the
- player, as a footnoted item. (Players are on a
- "cash basis" of accounting, so no tax liability is
- shown on your balance sheet.)
-
- . Added a disclosure in the "Research Report" on a
- corporation, to disclose if there are anti-trust
- lawsuits pending against the company, in addition
- to "Superfund" (environmental liability) and
- asbestos liability lawsuits, which were already
- shown in recent versions of W$R.
-
- . New feature added in Transactions Menu, under
- the "Buy Loans" command button (for banks only).
- Banks are now able to invest their cash in
- consumer loans or mortgage loans, not just to
- acquire additional business (corporate) loan
- accounts from other banks.
-
- . New feature added to the "Startup" command
- button routine in the Transactions Menu, which
- allows you to select the country of a startup's
- incorporation, when starting up a new company.
-
- . Lengthened the "drop lists" for selecting a
- company or industry, to show 11 line items instead
- of only 5, in response to user suggestions.
-
- 1.11 -- Released July 1, 2002
- . File-compatible with saved game files from v. 1.10,
- but not from earlier versions of W$R.
-
- . Changed accounting rules, so that now a company that
- owns less than 20% of a subsidiary company (say 8%)
- may include a portion (8%, for example) of the
- subsidiary's net income (or loss) in the parent's
- net income, if both companies are under control of
- the same player or of the same company. Previously,
- a company that owned less than 20% of another could
- only include in income the dividends paid to it
- by the other company (and never included a share
- of any net losses of the subsidiary company). Now,
- if under common control, the company receiving a
- dividend will not include the dividend in income
- (except for income tax purposes.)
-
- . Added a prohibition on banks, preventing a bank
- from purchasing stock when it has a deficit in
- its net worth.
-
- . Major changes have been made in the timing of
- cash flows. Instead of computing and paying loan
- interest for each company once each quarter, the
- interest is calculated and paid in small incre-
- ments all throughout the quarter, and taxable
- income is increased for the bank lender as it receives
- the interest, and income is decreased for the payor
- as it pays the interest. Similar spreading of capital
- investments (at the selected growth rate) was done
- in Release 1.01P. This release also spreads the
- cash flow that is earned on capital assets evenly
- throughout each quarter, so that, as in the real
- world, a company constantly has money coming in, if
- it is profitable, instead of receiving all its sales
- less expenses in one lump at the end of each quarter.
- (Or, if the company is losing money, it now drains
- out slowly throughout the quarter....) Similarly,
- insurance companies that are growing their policy
- reserves now receive the cash inflow in small
- increments throughout the quarter. Only a few
- items are now computed and paid or received all at
- one time, once in each quarter -- bond interest,
- dividends, CEO salaries, and income taxes -- not
- unlike the real world. (And taxes of individual
- players are only paid at the end of each year.)
-
- We hope you will like these significant new
- improvements to the realism and functionality of
- Wall Street Raider!
-
- 1.12 -- Released July 15, 2002
- . File-compatible with version 1.11, but not with
- files saved using versions earlier than 1.11.
-
- . Numerous cosmetic changes, and fine-tuning of
- stock-pricing algorithm and many other algorithms
- in the program.
-
- . Have also added various "accounting fraud" disaster
- news headline items, which can occur for different
- companies (but rarely for companies you control), and
- which may depress such a company's stock for an
- extended period of play, due to lack of trust by
- investors.
-
- . Added restrictions on the frequency of Public and
- Private Offerings of stock by any one company.
-
- 1.13 -- Released July 22, 2002
- . Not file-compatible with previous versions.
-
- . Modified stock pricing algorithm, so that the price
- of any stock "remembers" large buy/sell transactions
- for a limited period of time, an effect that gradually
- wears off.
-
- 1.14 -- Released August 24, 2002
-
- . File-compatible with v. 1.13 only, of prior versions.
-
- . Modified "Lookup" button function in Transactions
- Menu, so that list of companies to select from only
- includes those with bonds issued, when you seek to
- look up a company to buy its bonds, when using the
- "Corp. Bonds" button. Thus, you can now randomly
- click on any company in the list, and it will be a
- company with bonds issued and outstanding.
-
- . Made improvements to the "Change Entity" button
- functions in Transactions Menu. If you only
- control one company, clicking on this button
- will automatically select that company or, if
- it was already selected, will select you (the
- player) as the new transacting entity. Also,
- if you control multiple companies, and if you
- click on the "Lookup" button when using the
- "Change Entity" function, only those companies
- that you control will be shown in the lookup
- list, to select from. (This is a handy way of
- viewing a complete list of all the companies
- that you control.)
-
- . Corrected rounding error in payoff of bank loans
- when issuing bonds, where some of proceeds are
- applied to bank loan payoff, to prevent annoyance
- of having tiny amount remain unpaid, due to
- rounding error.
-
- ..... ANNOUNCING.... The electronic book, "WALL STREET RAIDER --
- THE BOOK," a strategy manual in the form of HTML files,
- which can be viewed directly from Wall Street Raider's
- "Options" menu, is now available for purchase online,
- for $15.00 (U.S.) at:
-
- http://www.roninsoft.com/orderman.htm
-
- (Note: You must have a web browser installed, and the
- registered version of Wall Street Raider software, to
- view the electronic book, which consists of HTML and
- graphics image files.)
-